No one will play it until it has 100% content implemented, and Early Access will be strictly for catching last minute bugs. It will have a story with a beginning and an ENDING. It will be my FIRST EVER single-player game. I want to let all of you know that I'm working on one game from now on until it is complete. I'm always on this quest to get better and better and it can actually be a detrimental obsession, oftentimes making me ignore other aspects of life. Ever since I launched my first (failed) mobile game back in my college dorm room I was addicted. I get anxious if I'm away from my computer for too long or if I don't have a notepad to scratch down ideas. I just want to come out and say that I can never quit making games. I can't blame those of you who will never purchase/play my games again because it has been 3 times now that I've wronged you. I'm just a dude who likes to make games and this has been a really hard lesson to learn. Look, I know some of you are♥♥♥♥♥♥♥♥off about how I've handled things, and I can't blame you. It took me 3 games and a whole lot of upset people to make me realize this enormous mistake. I just want you guys to know that I've never had a solution planned. There are many players who have a decent amount of hours played for all of my games, but usually they end up being confused as to how or when the games are supposed to end. Examples of this are expressed through my many twitter and reddit posts. I also make the mistake of "promising" things when really they are just ideas that seem cool at the time. This is a HUGE disservice to the players because they can invest time and money into the game but there is no defined end game payoff. Magicite didn't have it, Roguelands didn't have it, and my mobile game Dragonbolt Vanguard sure as hell didn't have it. There has never been a proper ending planned. I've never had an end goal in mind when I start a project. This is the worst thing for a developer to do to the fans and I kept thinking to myself why do I keep running into this problem? But then it hit me. I see all of these responses and think to myself wow this is not the best I can do, I need to start over with something else. Many people enjoy it, many people have valid criticisms, and many people absolutely hate it for whatever reason. This is the game I will update forever because it is going to be the best I can do." After a dev cycle of about a year, I launch the game with the intention of NEVER working on another game. The thing is, when I start a game, I get obsessed with the idea and work on it everyday for hours on end. It has been 3 games now that I have started and then abandoned. I have come to the realization that I have been making games wrong. I want to come clean and be honest with those of you who have been so supportive of me. First off, I don't want to make any excuses for why there hasn't been any Roguelands updates. Hey everyone I know I haven't posted here in awhile. I've been doing everything wrong and I'm sorry. Which game did you like better? In terms of the world, which one do you feel had the stronger theme/story? I hope to bring on 1 or 2 programmers by the end of 2019 to help me revamp Roguelands :) SmashGames has become a little dev community now and has 4 people, with everyone working on their own projects. Normal, Endless, and True Wraith game modes provide varying levels of difficulty and high replayability. Explore the many ways you can die through the pulsating darkness of the Wraith and its lair. The Wraith randomly picks from a wide array of moves to demolish you, making each fight very different. You'll have to be creative with your movement if you want to defeat the Wraith. Dodging the Wraith's relentless attacks while collecting orbs to weaken your foe will provide a nightmarish and challenging battle. Wraithslayer takes place in an abstract horror world where the player is bound to a single fight against a monstrosity known as a Wraith. I made all of the art for Devin, who is a very talented game developer who you can follow on twitter Please show him some love!Ī single procedurally generated boss battle in a nightmarish abstract horror world. Hey everyone! Since I'm not too great at programming I did the art for another developer's project.
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